AoeStats
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MegaRandom

507793415Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 58m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Mongols · Croatia
1738
+10
🇧🇦 Bohemians · Bosnia & Herzegovina
1548
+18
🇭🇷 Berbers · Croatia
1547
+18
🇧🇦 Tatars · Bosnia & Herzegovina
1503
+18
🇲🇦 Persians · Morocco
1629
-18
🇫🇷 Saracens · France
1617
-17
🇫🇷 Britons · France
1564
-15
🇩🇪 Huns · Germany
1545
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 4,168 12:02 16:22 34:27 ⛏ Fish Boom FC
60 3,481 12:30 18:49 38:06 ⛏ Fish Boom into Galleys FC
53 3,082 11:06 20:39 40:30 ⚔ Fish Boom into Scouts
49 2,836 10:50 15:11 40:09 ⛏ Fish Boom FC
47 2,757 10:46 21:36 37:11 ⚔ Fish Boom into Scouts
43 2,482 10:19 17:07 31:55 ⚔ Archer Rush
33 1,940 11:49 16:03 43:58 ⛏ Fish Boom FC
33 1,917 9:50 29:38 48:31 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,010 19,135 29,920 2,250 89,315 91,518
25,490 37,992 21,820 3,645 88,947 98,348
36,985 18,795 28,650 4,200 88,630 101,111
32,510 19,079 29,385 2,265 83,239 91,445
17,540 18,790 13,110 3,555 52,995 54,351
14,705 16,892 11,415 4,585 47,597 48,922
11,800 16,566 12,580 945 41,891 42,447
11,400 12,176 8,420 790 32,786 38,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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