AoeStats
← harooooo

African Clearing

504612375Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 69m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
1560
+12
🇵🇪 Vikings · Peru
1539
+12
🇹🇼 Celts · Taiwan
1508
+14
🇦🇷 Khmer · Argentina
1445
+16
🇧🇦 Spanish · Bosnia & Herzegovina
1545
-17
🇧🇦 Georgians · Bosnia & Herzegovina
1460
-14
🇧🇦 Hindustanis · Bosnia & Herzegovina
1413
-12
🇭🇷 Magyars · Croatia
1404
-11
Player eAPM Actions Feudal Castle Imperial Opening
66 4,590 12:59 16:49 40:44 ⛏ Fast Castle
64 4,434 13:34 17:44 34:50 ⛏ Fast Castle
55 3,829 14:00 19:53 42:27 ⛏ Fish Boom FC
52 3,580 11:54 21:34 46:32 ⚔ Archer Rush
50 3,502 14:08 17:09 40:41 ⛏ Fast Castle
38 2,667 14:27 21:32 43:56 ⛏ Fish Boom FC
38 2,662 13:29 18:37 50:38 ⛏ Fast Castle
29 2,013 11:45 28:54 48:52 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
56,530 26,045 14,080 6,800 103,455 102,848
47,630 32,030 17,680 5,695 103,035 114,137
59,260 19,090 19,795 4,300 102,445 107,912
43,060 35,130 18,050 3,600 99,840 106,086
27,045 50,547 17,535 2,760 97,887 114,993
32,330 37,887 16,745 7,670 94,632 99,857
34,970 24,595 23,135 4,855 87,555 105,478
17,885 13,225 3,820 2,225 37,155 39,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.