AoeStats
← harooooo

Four Lakes

503269998Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 41m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1644
+13
🇧🇪 Ethiopians · Belgium
1627
+13
🇨🇳 Jurchens · China
1590
+15
1579
+16
🇭🇷 Dravidians · Croatia
1599
-15
🇷🇸 Georgians · Serbia
1583
-15
🇧🇦 Spanish · Bosnia & Herzegovina
1578
-15
🇧🇦 Wei · Bosnia & Herzegovina
1528
-12
Player eAPM Actions Feudal Castle Imperial Opening
84 3,444 9:45 16:31 — ⛏ Fish Boom FC
71 2,915 9:14 22:22 38:08 ⚔ Fish Boom into Scouts into Fire Galleys
55 2,245 11:08 15:41 39:34 ⛏ Fast Castle
55 2,265 10:06 20:54 35:14 ⚔ Fish Boom into Scouts
42 1,726 9:45 16:09 — ⛏ Fish Boom FC
40 1,638 10:20 21:11 37:58 ⚔ Fish Boom into Scouts
38 1,547 10:13 25:36 — ⚔ Archer Rush
38 1,557 9:36 22:46 38:50 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,195 18,640 9,935 2,150 52,920 54,592
19,455 12,752 8,120 1,120 41,447 42,933
19,125 11,238 9,870 400 40,633 46,528
21,255 5,836 8,590 1,500 37,181 38,147
17,670 10,377 8,150 980 37,177 39,654
12,370 17,844 5,115 325 35,654 39,672
13,315 7,304 5,540 2,300 28,459 29,132
7,300 9,233 4,470 230 21,233 23,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.