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503255481Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 56m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Koreans · Croatia
1559
+11
🇧🇦 Turks · Bosnia & Herzegovina
1535
+12
🇧🇦 Khitans · Bosnia & Herzegovina
1478
+14
🇧🇦 Poles · Bosnia & Herzegovina
1410
+17
🇺🇸 Cumans · United States
1563
-19
🇺🇸 Persians · United States
1462
-14
🇦🇹 Ethiopians · Austria
1416
-12
🇺🇸 Magyars · United States
1321
-9
Player eAPM Actions Feudal Castle Imperial Opening
71 4,038 10:39 17:04 35:01 ⛏ Fast Castle
69 3,951 8:31 22:28 33:49 ⚔ Scout Rush
64 3,632 10:33 14:31 41:10 ⛏ Fast Castle
55 3,111 9:42 23:40 43:48 ⚔ Archer Rush
47 2,693 9:00 20:21 35:26 ⚔ Scout Rush
45 2,540 10:06 14:25 34:55 ⛏ Fast Castle
43 2,467 8:34 23:37 39:02 ⚔ Archer Rush
32 1,816 9:25 23:38 32:37 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,825 28,425 18,400 3,195 93,845 108,173
47,145 21,515 22,330 1,050 92,040 98,096
37,790 22,818 25,540 3,370 89,518 99,042
29,720 31,600 21,435 3,525 86,280 91,187
22,075 35,335 14,560 6,370 78,340 80,895
28,375 31,409 11,740 2,910 74,434 87,170
20,650 26,708 13,615 2,095 63,068 67,744
17,775 11,991 10,515 1,375 41,656 47,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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