AoeStats
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Yucatan

503241299Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 41m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
72 3,016 10:25 15:45 30:18 ⛏ Fast Castle
55 2,307 10:17 14:42 31:27 ⛏ Fast Castle
53 2,203 11:17 15:57 31:53 ⛏ Fast Castle
41 1,699 9:56 18:21 33:57 ⚔ Archer Rush
40 1,668 11:46 16:05 28:29 ⛏ Fish Boom FC
38 1,585 11:14 15:48 33:01 ⛏ Fast Castle
36 1,497 10:34 14:35 31:20 ⛏ Fast Castle
33 1,380 10:17 15:18 31:57 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
33,220 21,355 16,750 2,300 73,625 80,166
35,820 14,814 17,125 1,150 68,909 76,480
21,665 22,842 12,335 1,865 58,707 61,506
28,050 12,770 10,665 4,010 55,495 63,059
14,350 22,626 13,185 1,835 51,996 66,220
16,275 17,847 5,140 1,255 40,517 45,121
18,080 16,966 4,050 950 40,046 45,512
11,380 11,390 10,065 2,895 35,730 39,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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