AoeStats
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Arena

510016496Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 45m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
1211
+13
🇫🇷 Tupi · France
1157
+15
🇺🇸 Khmer · United States
1136
+16
🇺🇸 Romans · United States
1032
+20
🇫🇷 Japanese · France
1154
-17
🇹🇼 Slavs · Taiwan
1148
-17
🇬🇧 Sicilians · United Kingdom
1121
-15
🇹🇼 Britons · Taiwan
1115
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,524 10:39 28:08 38:22 ⛏ Fast Castle
38 1,721 10:32 13:36 28:58 ⛏ Fast Castle
34 1,555 10:18 18:12 30:41 ⛏ Fast Castle
31 1,389 10:26 14:33 31:42 ⛏ Fast Castle
29 1,291 10:42 15:05 29:53 ⛏ Fast Castle
28 1,248 10:57 22:55 38:32 ⚔ Towers FC
24 1,082 12:12 17:07 34:18 ⛏ Fast Castle
18 822 12:16 18:05 31:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,695 24,255 10,120 3,100 69,170 85,110
24,055 16,775 8,215 4,660 53,705 58,489
24,185 19,040 5,380 2,600 51,205 57,733
17,215 16,360 10,910 2,350 46,835 59,018
19,395 16,438 9,120 1,600 46,553 52,870
18,455 12,530 5,295 1,050 37,330 63,556
17,125 9,745 5,400 1,935 34,205 39,752
12,300 8,610 4,790 2,580 28,280 31,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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