AoeStats
← strix.g

Fortress

509736741Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 58m 31s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Dravidians · Spain
750
+15
741
+15
705
+30
🇨🇱 Vietnamese · Chile
761
-17
🇨🇱 Lithuanians · Chile
743
-16
🇨🇱 Bengalis · Chile
658
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,021 10:53 17:05 27:39 ⛏ Fast Castle
34 2,010 7:48 16:14 28:38 ⛏ Fast Castle
24 1,395 7:53 16:29 34:08 ⛏ Fast Castle
17 984 7:40 15:04 31:39 ⛏ Fast Castle
12 702 6:58 17:05 33:43 ⛏ Fast Castle
12 687 9:34 15:03 33:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,120 23,055 22,095 3,540 85,810 87,540
47,785 14,338 16,885 605 79,613 91,724
25,645 23,265 15,475 4,360 68,745 77,136
22,955 15,280 18,875 1,550 58,660 67,343
23,100 13,945 17,725 1,400 56,170 64,867
18,035 13,830 11,045 900 43,810 46,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.