AoeStats
← strix.g

Oasis

509519624Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 34m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
858
+29
🇺🇸 Inca · United States
850
+12
🇦🇷 Sicilians · Argentina
686
+18
🇨🇱 Spanish · Chile
805
-16
🇨🇱 Mongols · Chile
784
-15
🇨🇱 Khmer · Chile
656
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 951 9:57 16:40 — ⛏ Fast Castle
24 831 10:52 18:46 — ⛏ Fast Castle
23 821 14:33 — — ⚔ Skirmisher Rush
16 545 11:18 25:16 — ⚔ Towers FC
13 457 10:21 20:39 — ⛏ Fast Castle
11 401 10:34 20:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,935 5,825 4,095 100 19,955 22,861
8,320 4,320 1,310 2,700 16,650 20,038
7,110 5,970 1,135 1,815 16,030 18,232
6,735 4,020 1,880 2,800 15,435 16,744
6,260 4,630 1,220 345 12,455 13,688
3,500 5,720 0 100 9,320 11,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.