AoeStats
← Mjaguar

Arena

509930796Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 53m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1036
+14
🇩🇪 Hindustanis · Germany
1036
+14
🇪🇸 Byzantines · Spain
1029
-15
🇪🇸 Aztecs · Spain
977
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,559 9:42 17:06 31:19 ⛏ Fast Castle
27 1,480 11:34 15:46 32:46 ⛏ Fast Castle
23 1,259 11:40 15:58 30:17 ⛏ Fast Castle
19 1,050 11:19 19:11 35:08 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,990 29,345 11,450 2,355 73,140 74,276
30,535 12,725 13,335 2,250 58,845 71,422
13,850 20,810 17,145 3,135 54,940 76,396
15,780 15,095 8,660 3,000 42,535 43,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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