AoeStats
← Mjaguar

Arabia

509597499Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 56m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
1069
+15
🇪🇸 Aztecs · Spain
1008
+17
🇹🇼 Persians · Taiwan
1095
-18
🇹🇼 Goths · Taiwan
988
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 3,265 9:26 22:08 40:08 ⚔ Scouts into Towers
28 1,621 10:59 36:40 — ⚔ Towers FC
25 1,406 12:43 19:06 — ⛏ Fast Castle
16 922 11:18 22:39 49:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,890 14,875 8,345 2,825 54,935 59,987
14,120 13,055 1,785 3,920 32,880 38,173
13,700 8,615 3,900 1,400 27,615 29,197
11,665 6,876 5,650 1,940 26,131 27,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.