AoeStats
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Nomad

509806065Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 34m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Malay · Japan
1073
+14
🇹🇼 Bohemians · Taiwan
1015
+17
🇹🇼 Romans · Taiwan
1058
-16
🇹🇼 Franks · Taiwan
1011
-42
Player eAPM Actions Feudal Castle Imperial Opening
23 794 13:23 21:58 — ⚔ Fish Boom into Drush FC
22 735 15:03 20:22 — ⛏ Fish Boom FC
17 565 17:00 22:30 — ⛏ Fish Boom FC
15 503 16:34 21:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,910 8,450 2,840 1,600 20,800 21,472
5,875 7,419 1,705 950 15,949 17,067
5,550 3,765 1,975 1,600 12,890 13,558
3,640 4,590 1,575 210 10,015 10,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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