AoeStats
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Black Forest

510543332Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 54m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Koreans · Australia
624
+11
🇦🇺 Goths · Australia
622
+11
🇲🇽 Italians · Mexico
504
-10
🇷🇺 Burgundians · Russia
294
-4
Player eAPM Actions Feudal Castle Imperial Opening
18 986 12:10 27:55 40:09
16 854 14:32 27:28 43:46 ⛏ Fish Boom FC
11 595 13:40 33:31 42:49 ⚔ Scouts into Archers
9 502 16:09 36:33 46:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,200 27,421 9,705 1,500 47,826 64,810
21,150 9,415 6,835 1,500 38,900 64,213
13,445 10,172 6,960 2,330 32,907 42,602
9,935 8,210 6,525 1,645 26,315 35,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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