AoeStats
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Arabia

510531411Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 63m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
690
+15
🇨🇳 Teutons · China
671
+16
🇦🇺 Koreans · Australia
671
-24
🇦🇺 Goths · Australia
671
-26
Player eAPM Actions Feudal Castle Imperial Opening
30 1,903 10:54 22:02 54:34 ⚔ Archer Rush
26 1,654 11:43 27:17 37:19 ⚔ Archer Rush
18 1,132 9:42 37:52 — ⚔ Archer Rush
16 987 10:40 20:28 46:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,630 15,880 10,430 2,445 48,385 73,863
8,000 13,085 10,470 3,375 34,930 45,125
17,230 7,662 4,510 2,275 31,677 32,551
10,115 11,187 1,415 595 23,312 27,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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