AoeStats
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Arabia

510511734Analyzed
2v2 RM · 20h ago on Oct 1, 2026· 17m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
733
+30
🇦🇺 Saracens · Australia
719
+14
🇦🇺 Koreans · Australia
679
-28
🇦🇺 Goths · Australia
679
-28
Player eAPM Actions Feudal Castle Imperial Opening
44 778 10:32 — — ⚔ Archer Rush
22 385 11:31 — — ⚔ Scout Rush
13 223 10:38 — — ⚔ Archer Rush
13 231 12:10 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,225 2,640 930 0 5,795 6,050
3,275 1,220 140 0 4,635 5,331
2,425 1,910 225 0 4,560 5,625
2,475 1,590 50 0 4,115 5,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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