AoeStats
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Black Forest

510506202Analyzed
2v2 RM · 22h ago on Oct 1, 2026· 70m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Hindustanis · Czechia
676
+18
🇷🇺 Burgundians · Russia
650
+20
🇦🇺 Koreans · Australia
720
-41
🇦🇺 Goths · Australia
720
-41
Player eAPM Actions Feudal Castle Imperial Opening
26 1,823 11:31 21:03 36:38 ⚔ FC into Archers
21 1,464 11:51 21:39 38:00 ⛏ Fast Castle
20 1,386 12:35 21:13 36:48 ⛏ Fast Castle
17 1,218 14:18 20:23 33:20 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
40,020 37,591 29,655 6,530 113,796 140,423
33,820 17,369 17,755 4,350 73,294 120,443
31,105 19,407 15,195 5,250 70,957 100,920
11,425 20,120 11,565 4,375 47,485 63,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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