AoeStats
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Arena

510502282Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 52m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Goths · Hong Kong SAR China
840
+12
🇨🇳 Aztecs · China
711
+18
🇦🇺 Koreans · Australia
753
-33
🇦🇺 Goths · Australia
753
-33
Player eAPM Actions Feudal Castle Imperial Opening
47 2,493 10:53 14:43 31:50 ⛏ Fast Castle
23 1,196 10:53 21:57 46:05 ⛏ Fast Castle
18 963 11:41 22:44 39:32 ⛏ Fast Castle
18 927 12:45 17:47 36:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,450 21,563 10,415 1,705 66,133 90,772
18,755 14,325 5,940 1,700 40,720 54,926
16,015 4,220 7,290 1,300 28,825 37,166
7,925 8,300 6,290 2,305 24,820 35,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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