AoeStats
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Black Forest

510351558Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 18m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Goths · Belgium
849
+15
🇧🇷 Byzantines · Brazil
838
+15
🇦🇺 Koreans · Australia
818
-36
🇦🇺 Aztecs · Australia
818
-36
Player eAPM Actions Feudal Castle Imperial Opening
33 598 12:09 17:40 — ⛏ Fast Castle
20 374 12:28 — — ⚔ M@A into Skirms
13 243 15:44 — — ⚔ Fish Boom into Archers
13 236 12:55 — — ⚔ Drush into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
3,385 2,325 380 125 6,215 6,527
3,225 1,961 350 35 5,571 6,137
3,400 925 630 0 4,955 6,114
2,000 2,746 135 0 4,881 4,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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