AoeStats
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Nomad

510345682Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 45m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
878
+15
🇮🇳 Vikings · India
840
+17
🇦🇺 Koreans · Australia
858
-40
🇦🇺 Aztecs · Australia
858
-40
Player eAPM Actions Feudal Castle Imperial Opening
17 775 14:17 19:20 36:43 ⛏ Fish Boom FC
16 746 15:16 24:52 — ⚔ Fish Boom FC into Archers
13 600 16:42 27:49 — ⚔ Fish Boom FC into Scouts
10 464 14:19 21:42 37:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,505 14,325 6,685 2,350 38,865 44,399
17,680 8,890 9,560 2,350 38,480 43,604
8,205 6,876 2,460 910 18,451 18,550
6,150 6,835 2,945 325 16,255 21,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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