AoeStats
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Arabia

510329750Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 31m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
942
+19
🇩🇪 Aztecs · Germany
903
+21
🇦🇺 Koreans · Australia
1000
-62
🇦🇺 Poles · Australia
1000
-62
Player eAPM Actions Feudal Castle Imperial Opening
31 1,000 11:28 16:51 — ⛏ Fast Castle
14 457 12:56 — — ⚔ Scout Rush
13 424 12:10 24:30 — ⚔ Archer Rush
11 338 10:15 21:45 — ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
9,075 4,260 1,865 1,950 17,150 17,975
7,360 3,875 2,195 850 14,280 17,115
7,415 3,790 490 0 11,695 15,938
4,725 3,555 1,525 125 9,930 14,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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