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Arena

510694713Analyzed
4v4 RM · 2d ago on Oct 2, 2026· 50m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1180
+12
🇨🇳 Byzantines · China
1141
+14
🇦🇷 Teutons · Argentina
1031
+18
🇦🇺 Slavs · Australia
1015
+18
🇲🇽 Saracens · Mexico
1097
-16
🇲🇽 Vietnamese · Mexico
1095
-16
🇺🇸 Portuguese · United States
1072
-15
🇦🇷 Britons · Argentina
1070
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,050 11:31 15:07 35:23 ⛏ Fast Castle
33 1,689 17:16 21:36 — ⛏ Fast Castle
33 1,657 10:48 14:32 28:26 ⛏ Fast Castle
33 1,682 11:19 15:50 31:31 ⛏ Fast Castle
32 1,621 9:59 22:18 30:29 ⚔ Towers into Archers
27 1,392 9:37 14:53 34:48 ⛏ Fast Castle
23 1,157 11:36 17:10 39:55 ⛏ Fast Castle
16 825 13:39 17:34 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,435 17,755 27,760 1,000 91,950 111,768
44,950 16,974 8,940 3,030 73,894 83,270
30,345 15,675 21,150 3,950 71,120 78,583
32,450 15,860 18,590 2,900 69,800 76,725
24,005 21,260 9,955 3,550 58,770 75,223
23,330 16,325 12,780 950 53,385 62,077
12,710 15,176 8,405 2,485 38,776 42,557
3,670 2,750 1,150 100 7,670 7,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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