AoeStats
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Arabia

506235520Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 31m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1087
+14
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1083
+15
🇦🇷 Franks · Argentina
1017
+17
🇦🇷 Magyars · Argentina
1013
+18
🇺🇸 Koreans · United States
1069
-17
🇪🇸 Tatars · Spain
1052
-16
🇬🇧 Mongols · United Kingdom
1042
-16
🇬🇧 Romans · United Kingdom
1034
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,095 11:52 17:07 — ⛏ Fast Castle
33 1,041 10:33 — —
30 940 10:03 25:06 — ⚔ Archer Rush
30 961 10:12 22:32 — ⚔ Archer Rush
29 919 9:22 27:22 — ⚔ Scout Rush
27 858 12:08 30:48 — ⚔ Scout Rush
19 613 11:23 23:16 — ⚔ Scout Rush
13 403 10:32 18:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,670 13,368 1,845 155 23,038 24,074
7,400 6,855 2,515 850 17,620 18,880
5,290 5,258 2,880 0 13,428 14,787
6,055 4,571 525 755 11,906 13,265
5,020 3,207 575 100 8,902 12,176
5,745 2,679 350 125 8,899 10,543
4,825 2,836 475 750 8,886 8,843
2,600 978 0 130 3,708 4,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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