AoeStats
← ...

Arabia

510592167Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 34m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
1144
+14
🇵🇪 Saracens · Peru
1080
+17
🇨🇱 Magyars · Chile
1157
-18
🇨🇱 Berbers · Chile
1037
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,499 10:37 20:09 — ⛏ Fast Castle
34 1,149 11:40 21:59 — ⛏ Fast Castle
24 801 9:48 22:52 — ⚔ Scout Rush
24 813 9:43 20:23 —

Resources

Player Food Wood Gold Stone Spent Collected
11,030 8,988 3,615 200 23,833 25,562
10,365 5,904 4,025 1,400 21,694 23,897
7,685 8,222 4,400 780 21,087 22,949
7,225 5,268 2,625 650 15,768 16,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.