AoeStats
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Arena

508935232Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 67m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Maya · Peru
1067
+13
999
+16
🇺🇸 Spanish · United States
1019
-15
🇺🇸 Romans · United States
997
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,468 10:36 18:14 31:41 ⛏ Fast Castle
28 1,862 11:15 15:03 33:29 ⛏ Fast Castle
27 1,828 10:40 15:38 29:45 ⛏ Fast Castle
15 987 10:32 16:16 29:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,235 43,555 22,640 5,645 115,075 140,006
24,845 21,560 23,360 3,510 73,275 115,153
23,575 27,385 17,385 2,350 70,695 84,400
9,640 8,600 3,815 850 22,905 28,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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