AoeStats
← Skipper the II

Four Lakes

509849298Analyzed
1v1 RM · 4d ago on Sep 28, 2026· 68m 41s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
529
+16
🇨🇭 Teutons · Switzerland
537
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 1,219 11:38 21:43 33:37 ⛏ Fish Boom
12 840 10:31 25:55 38:47 ⚔ Fish Boom into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
38,390 14,445 15,090 2,300 70,225 85,855
25,270 23,125 12,600 3,085 64,080 67,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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