AoeStats
← Roberto Manfinfla

Yucatan

510679473Analyzed
2v2 RM · 24h ago on Oct 2, 2026· 35m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
624
+17
🇨🇴 Italians · Colombia
427
+24
639
-21
🇨🇱 Franks · Chile
622
-20
Player eAPM Actions Feudal Castle Imperial Opening
43 1,501 13:20 22:33 — ⚔ Archer Rush
24 857 9:15 17:53 — ⛏ Fast Castle
14 475 10:59 25:13 —
10 364 13:59 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,395 4,495 2,110 1,090 15,090 18,885
4,220 3,038 1,100 2,050 10,408 13,277
4,670 2,529 665 1,620 9,484 10,088
4,195 3,248 90 235 7,768 10,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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