AoeStats
← Roberto Manfinfla

Arabia

510676323Analyzed
2v2 RM · 23h ago on Oct 2, 2026· 32m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
625
+14
🇨🇱 Franks · Chile
607
+15
🇦🇷 Ethiopians · Argentina
599
-15
🇧🇷 Chinese · Brazil
576
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 762 12:30 24:21 — ⚔ Archer Rush
19 612 10:18 17:17 — ⛏ Fast Castle
16 506 9:45 22:42 — ⚔ Scout Rush
5 153 11:14 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,010 3,580 1,900 1,075 14,565 18,026
6,785 4,350 2,075 155 13,365 16,509
4,490 4,155 895 300 9,840 10,925
2,420 1,807 50 0 4,277 4,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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