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Arena

509559755Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 71m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Wei · Taiwan
1139
+15
🇹🇼 Persians · Taiwan
1114
+16
🇨🇳 Spanish · China
1145
-16
🇻🇳 Vikings · Vietnam
1104
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,872 11:32 15:28 34:27 ⛏ Fast Castle
34 2,447 10:28 16:03 33:52 ⛏ Fast Castle
34 2,420 10:57 15:34 35:48 ⛏ Fast Castle
31 2,202 10:54 15:00 29:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,405 23,705 28,600 1,600 105,310 140,068
36,450 30,790 12,010 2,445 81,695 112,287
30,725 26,020 14,110 2,135 72,990 78,345
22,365 27,625 14,890 3,975 68,855 77,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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