Arabia
509555366Analyzed2v2 RM
·
4d ago on Sep 27, 2026·
36m 5s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
code monkey HK
46 units ordered
Knight38
Scout Cavalry4
Spearman2
Monk2
First military 14:30 — Spearman
DA Fantasmic 11
36 units ordered
Ratha (Ranged)36
First military 21:19 — Ratha (Ranged)
dice
40 units ordered
Knight37
Scout Cavalry2
Monk1
First military 13:04 — Scout Cavalry
bm489
44 units ordered
Archer19
Crossbowman19
Mangonel3
Battering Ram2
Spearman1
First military 10:58 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
code monkey HK’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
DA Fantasmic 11’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
dice’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Eagle Scout
+8
Scout Cavalry
+6
bm489’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3