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Arena

509039828Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 69m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1135
+15
🇨🇳 Franks · China
1133
+15
🇨🇳 Spanish · China
1108
+16
🇹🇼 Italians · Taiwan
1131
-16
🇹🇼 Goths · Taiwan
1100
-15
🇹🇼 Portuguese · Taiwan
1093
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,878 11:07 14:59 30:37 ⛏ Fast Castle
39 2,703 11:59 17:47 34:36 ⛏ Fast Castle
35 2,440 10:56 14:53 35:01 ⛏ Fast Castle
33 2,332 11:07 15:11 28:12 ⛏ Fast Castle
30 2,089 10:08 14:29 32:59 ⛏ Fast Castle
25 1,750 11:12 15:48 33:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,205 33,240 36,685 9,190 129,320 153,531
62,605 32,006 19,050 1,770 115,431 128,907
55,060 26,805 18,680 1,640 102,185 127,754
33,235 47,280 16,530 4,155 101,200 113,712
42,150 35,205 21,180 2,305 100,840 116,534
26,775 36,865 19,770 6,170 89,580 111,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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