AoeStats
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Arena

510676090Analyzed
2v2 RM · 4h ago on Oct 2, 2026· 77m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1474
+11
🇦🇷 Khmer · Argentina
1238
+57
🇵🇪 Chinese · Peru
1347
-16
🇵🇪 Teutons · Peru
1345
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 4,552 10:34 14:43 38:41 ⛏ Fast Castle
41 3,162 8:51 22:53 42:44 ⚔ Towers FC
32 2,445 9:38 14:11 53:27 ⛏ Fast Castle
8 619 12:04 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
45,770 33,270 30,355 7,130 116,525 141,106
33,020 22,600 23,850 5,180 84,650 96,276
29,180 23,615 11,275 2,710 66,780 76,079
2,175 1,462 50 125 3,812 3,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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