AoeStats
← YO HOKAGE

African Clearing

510670490Analyzed
2v2 RM · 4h ago on Oct 2, 2026· 52m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
1462
+12
🇦🇷 Khmer · Argentina
1153
+85
🇵🇪 Mongols · Peru
1365
-18
🇵🇪 Huns · Peru
1364
-19
Player eAPM Actions Feudal Castle Imperial Opening
56 2,911 13:24 17:23 40:44 ⛏ Fast Castle
35 1,815 11:48 22:15 — ⚔ Scout Rush
30 1,588 11:54 24:15 41:42 ⚔ Scouts into Towers
20 1,049 12:23 34:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,285 17,491 11,535 3,555 53,866 56,553
17,690 16,521 5,275 2,825 42,311 47,827
16,775 12,090 5,865 1,775 36,505 39,094
8,820 8,030 3,095 330 20,275 20,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.