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Coastal Forest

510665117Analyzed
2v2 RM · 5h ago on Oct 2, 2026· 47m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Chinese · Peru
1348
+17
🇵🇪 Hindustanis · Peru
1347
+17
🇦🇷 Persians · Argentina
1376
-18
🇨🇱 Ethiopians · Chile
1346
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,096 8:52 20:12 38:31 ⚔ Scout Rush
38 1,822 9:37 21:59 42:07 ⚔ Skirms into Archers
27 1,259 10:17 21:59 40:04 ⚔ FC into Archers
21 982 11:13 16:12 38:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,475 9,385 12,955 3,550 48,365 54,314
17,815 13,680 10,735 1,505 43,735 49,115
13,440 14,918 6,115 2,025 36,498 40,100
10,145 10,262 7,455 555 28,417 29,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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