AoeStats
← YO HOKAGE

Arena

509812096Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 53m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Chinese · Peru
1334
+14
🇵🇪 Teutons · Peru
1333
+14
🇨🇳 Teutons · China
1310
-15
🇦🇺 Cumans · Australia
1260
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,061 9:21 23:07 41:54 ⚔ Towers FC
33 1,739 10:24 14:42 28:54 ⛏ Fast Castle
25 1,311 11:03 25:36 39:15 ⛏ Fast Castle
24 1,291 10:28 22:18 36:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,215 29,115 17,665 2,150 71,145 78,578
24,540 19,400 14,625 2,900 61,465 65,296
22,645 10,745 9,095 1,345 43,830 59,817
12,425 6,610 4,195 3,240 26,470 50,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.