AoeStats
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Arabia

509809498Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 25m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Muisca · Peru
1284
+19
🇦🇷 Persians · Argentina
1210
+23
🇵🇪 Franks · Peru
1355
-21
🇵🇪 Berbers · Peru
1354
-21
Player eAPM Actions Feudal Castle Imperial Opening
57 1,437 9:32 — — ⚔ Scout Rush
56 1,424 8:47 24:56 — ⚔ Archers into Skirms
48 1,223 10:17 — — ⚔ Scout Rush
48 1,229 9:10 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,225 2,854 350 0 11,429 13,056
6,880 3,136 250 0 10,266 12,462
3,685 3,883 2,110 0 9,678 9,906
5,265 3,934 295 125 9,619 9,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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