AoeStats
← andresffelipe20

Oasis

509475096Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 46m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Dravidians · Australia
1185
+14
🇨🇴 Burmese · Colombia
1094
+19
🇳🇿 Bengalis · New Zealand
1156
-17
🇬🇧 Italians · United Kingdom
1132
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,988 10:06 23:40 41:13 ⚔ Scouts into Archers
28 1,301 11:04 22:42 35:44 ⚔ Scout Rush
26 1,230 10:41 29:14 — ⚔ Archers into Skirms
25 1,159 13:14 25:38 40:01 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,465 13,769 9,435 1,500 44,169 51,523
20,130 11,716 8,390 1,075 41,311 48,089
10,950 11,078 6,675 2,400 31,103 35,730
9,785 7,345 4,855 1,215 23,200 26,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.