AoeStats
← andresffelipe20

MegaRandom

506444366Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 80m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1117
+14
🇨🇴 Chinese · Colombia
1063
+16
🇩🇪 Persians · Germany
1086
-16
🇩🇪 Turks · Germany
1050
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 3,176 11:31 25:42 45:28 ⚔ Archer Rush
37 2,980 11:49 21:14 35:39 ⛏ Fast Castle
31 2,462 10:27 22:43 41:50 ⛏ Fast Castle
22 1,738 10:27 18:59 36:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,625 38,591 29,980 5,490 111,686 114,319
40,445 25,778 18,725 2,625 87,573 117,257
30,010 36,758 14,620 4,650 86,038 91,272
28,870 25,020 18,885 2,180 74,955 77,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.