AoeStats
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Nomad

506322436Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 53m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Shu · Brazil
1110
+14
🇳🇿 Spanish · New Zealand
1108
+15
🇨🇴 Vietnamese · Colombia
1078
-15
🇵🇰 Britons · Pakistan
1074
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,224 14:32 19:16 35:30 ⛏ Fish Boom FC
32 1,705 15:15 19:58 36:08 ⛏ Fish Boom FC
30 1,598 15:12 26:15 41:26 ⚔ Fish Boom into Scouts into Fire Galleys
18 952 18:08 22:24 39:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,650 24,891 8,860 2,430 53,831 57,597
12,525 18,840 13,405 2,800 47,570 50,626
20,085 11,455 11,175 2,555 45,270 50,727
13,340 18,400 7,235 1,605 40,580 44,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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