AoeStats
← ElNonan

Oasis

510019924Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 53m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1153
+13
🇺🇸 Sicilians · United States
1123
+14
🇲🇽 Vietnamese · Mexico
1102
-14
🇵🇪 Malians · Peru
1081
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,174 10:06 29:15 — ⚔ Towers FC
36 1,899 10:53 19:27 43:56 ⚔ M@A into Skirms FC
31 1,657 10:08 20:52 41:43 ⚔ Archer Rush
22 1,180 10:08 42:23 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,030 24,795 9,480 2,235 53,540 56,733
17,670 16,954 7,785 2,250 44,659 47,523
14,465 11,019 4,535 2,125 32,144 36,608
6,075 7,856 2,805 1,250 17,986 18,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.