AoeStats
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Black Forest

505111875Analyzed
3v3 RM · 23d ago on Sep 7, 2026· 28m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
1068
+13
🇺🇸 Britons · United States
1014
+15
🇹🇷 Sicilians · Türkiye
1004
+15
🇺🇸 Ethiopians · United States
1055
-17
🇺🇸 Italians · United States
955
-39
🇺🇸 Japanese · United States
955
-39
Player eAPM Actions Feudal Castle Imperial Opening
25 691 11:41 17:04 — ⛏ Fast Castle
20 573 11:50 — — ⚔ Tower Rush
20 576 16:33 24:07 — ⚔ Fish Boom FC into Scouts
16 458 — — — ⚔ Drush
14 406 22:25 — — ⚔ Drush
11 304 13:14 25:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,375 3,894 1,260 1,750 13,279 14,932
5,750 4,404 425 575 11,154 11,774
4,565 3,846 600 930 9,941 11,057
3,590 3,893 630 195 8,308 9,880
2,400 2,181 110 25 4,716 5,546
2,240 1,755 110 0 4,105 7,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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