AoeStats
← JOSE.AC16

Nomad

503192832Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 55m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
814
+12
🇦🇷 Vikings · Argentina
788
+13
🇹🇷 Britons · Türkiye
784
+14
🇨🇱 Aztecs · Chile
687
+18
🇲🇽 Chinese · Mexico
741
-15
🇺🇸 Japanese · United States
738
-15
🇵🇪 Portuguese · Peru
734
-14
🇨🇴 Khitans · Colombia
711
-13
Compared against 243,786 analysed team-game players on Nomad.
garciagtzcarlos D
Feudal Age 31:54 vs 14:19
btm 0%
Castle Age — vs 20:58
btm 0%
Imperial Age — vs 38:40
btm 0%
eAPM 4 vs 27
btm 2%
First military 18:49 vs 17:15
btm 37%
▼ Slow Feudal Age at 31:54 — slower than 100% of analysed players on Nomad
▼ Low eAPM (4) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 24:19 of the first 30:00 — keep villagers queued
XFREDJRX D
Feudal Age 16:29 vs 14:19
btm 14%
Castle Age 31:00 vs 20:58
btm 4%
Imperial Age — vs 38:40
btm 0%
eAPM 15 vs 27
btm 16%
First military 21:28 vs 17:15
btm 19%
▼ Slow Feudal Age at 16:29 — slower than 86% of analysed players on Nomad
▼ Slow Castle Age at 31:00 — slower than 96% of analysed players on Nomad
▼ Low eAPM (15) — busier hands win idle time back
▼ Town centers idle 14:05 of the first 31:00 — keep villagers queued
ElLorenzuwu D
Feudal Age 14:35 vs 14:19
btm 43%
Castle Age 29:59 vs 20:58
btm 5%
Imperial Age — vs 38:40
btm 0%
eAPM 11 vs 27
btm 6%
First military 17:25 vs 17:15
btm 49%
▼ Slow Castle Age at 29:59 — slower than 95% of analysed players on Nomad
▼ Low eAPM (11) — busier hands win idle time back
▼ Town centers idle 10:09 of the first 29:59 — keep villagers queued
JOSE.AC16 D
Feudal Age — vs 14:19
btm 0%
Castle Age — vs 20:58
btm 0%
Imperial Age — vs 38:40
btm 0%
eAPM 1 vs 27
btm 1%
▼ Low eAPM (1) — busier hands win idle time back
Dremora D
Feudal Age 15:39 vs 14:19
btm 23%
Castle Age 31:29 vs 20:58
btm 4%
Imperial Age 50:23 vs 38:40
btm 6%
eAPM 12 vs 27
btm 8%
First military 16:54 vs 17:15
top 47%
▼ Slow Feudal Age at 15:39 — slower than 77% of analysed players on Nomad
▼ Slow Castle Age at 31:29 — slower than 96% of analysed players on Nomad
▼ Slow Imperial Age at 50:23 — slower than 94% of analysed players on Nomad
▼ Low eAPM (12) — busier hands win idle time back
▼ Town centers idle 12:54 of the first 31:29 — keep villagers queued
Kerem D
Feudal Age 19:03 vs 14:19
btm 3%
Castle Age 27:48 vs 20:58
btm 9%
Imperial Age 38:55 vs 38:40
btm 48%
eAPM 12 vs 27
btm 8%
First military 43:47 vs 17:15
btm 0%
▼ Slow Feudal Age at 19:03 — slower than 97% of analysed players on Nomad
▼ Slow Castle Age at 27:48 — slower than 91% of analysed players on Nomad
▼ Low eAPM (12) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ First military only at 43:47 (Monk) — later than 100% of analysed players on Nomad
▼ Town centers idle 6:49 of the first 27:48 — keep villagers queued
JP CARP D
Feudal Age 14:53 vs 14:19
btm 37%
Castle Age 25:27 vs 20:58
btm 17%
Imperial Age 43:05 vs 38:40
btm 23%
eAPM 19 vs 27
btm 25%
First military 13:52 vs 17:15
top 16%
▼ Slow Castle Age at 25:27 — slower than 83% of analysed players on Nomad
▼ Slow Imperial Age at 43:05 — slower than 77% of analysed players on Nomad
▼ Low eAPM (19) — busier hands win idle time back
▲ Early military at 13:52 (Militia) — earlier than 84% of analysed players on Nomad
▼ Town centers idle 7:17 of the first 25:27 — keep villagers queued
Zanguango D
Feudal Age 16:01 vs 14:19
btm 19%
Castle Age 31:16 vs 20:58
btm 4%
Imperial Age — vs 38:40
btm 0%
eAPM 22 vs 27
btm 34%
First military 19:01 vs 17:15
btm 35%
▼ Slow Feudal Age at 16:01 — slower than 81% of analysed players on Nomad
▼ Slow Castle Age at 31:16 — slower than 96% of analysed players on Nomad
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 8:45 of the first 31:16 — keep villagers queued
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