AoeStats
← frodriguezanyul

MegaRandom

505583976Analyzed
3v3 RM · 21d ago on Sep 10, 2026· 79m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Burmese · Uruguay
949
+9
🇺🇾 Armenians · Uruguay
921
+10
🇺🇾 Romans · Uruguay
799
+16
🇨🇦 Poles · Canada
800
-12
🇨🇦 Turks · Canada
796
-12
🇨🇦 Japanese · Canada
771
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 1,892 9:28 24:37 39:15
20 1,586 10:57 25:54 42:40 ⚔ M@A Rush
16 1,266 13:34 24:22 44:13 ⚔ Archer Rush
13 1,054 10:47 20:53 37:01 ⛏ Fast Castle
12 966 11:50 23:35 47:08 ⛏ Fast Castle
10 782 15:11 36:26 59:12

Resources

Player Food Wood Gold Stone Spent Collected
57,090 28,815 30,115 4,025 120,045 127,439
53,450 28,255 28,520 3,100 113,325 129,711
44,555 29,730 18,665 3,175 96,125 101,085
28,660 25,675 23,905 3,850 82,090 141,258
23,970 22,827 14,120 1,820 62,737 70,374
24,520 16,185 11,580 2,060 54,345 79,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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