AoeStats
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Arena

504419456Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 35m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
1003
+13
🇨🇴 Japanese · Colombia
859
+19
🇲🇽 Burgundians · Mexico
831
+20
🇺🇾 Khmer · Uruguay
1004
-20
🇺🇾 Celts · Uruguay
967
-19
🇺🇾 Huns · Uruguay
823
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 662 13:05 19:06 32:44 ⛏ Fast Castle
17 605 10:14 24:48 30:29
16 564 9:08 17:20 27:07 ⛏ Fast Castle
13 449 12:09 23:04 33:38 ⛏ Fast Castle
9 325 12:35 26:45 — ⚔ Skirmisher Rush
8 300 11:28 16:14 34:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,650 8,750 3,970 1,730 25,100 27,908
8,800 6,245 2,815 2,300 20,160 23,181
9,060 5,670 3,155 1,400 19,285 20,343
8,275 5,425 2,520 750 16,970 20,198
8,550 5,755 945 1,050 16,300 17,721
6,975 4,710 1,750 200 13,635 18,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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