AoeStats
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Arabia

509010818Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 67m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
985
+9
🇺🇸 Bohemians · United States
918
+12
🇺🇸 Magyars · United States
905
+12
🇧🇷 Magyars · Brazil
922
-14
🇧🇷 Lithuanians · Brazil
845
-12
🇧🇷 Persians · Brazil
713
-7
Player eAPM Actions Feudal Castle Imperial Opening
41 2,754 9:09 14:39 37:25 ⛏ Fast Castle
40 2,749 12:03 28:50 48:29 ⚔ Archer Rush
37 2,485 11:02 25:43 56:11
36 2,440 11:10 25:33 41:18 ⚔ Scout Rush
26 1,792 10:35 19:46 37:42 ⛏ Fast Castle
12 821 11:53 33:14 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
35,935 44,018 17,160 4,805 101,918 114,557
53,520 18,545 17,915 5,150 95,130 102,186
36,115 18,458 27,725 3,050 85,348 92,879
17,240 18,515 7,120 2,060 44,935 53,569
15,860 13,743 9,255 3,300 42,158 47,845
10,335 12,477 2,800 985 26,597 34,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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