AoeStats
← mariusly1

Baltic

510466734Analyzed
4v4 RM · 3d ago on Oct 1, 2026· 108m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Koreans · Mexico
917
+12
🇲🇽 Poles · Mexico
914
+12
🇲🇽 Japanese · Mexico
907
+13
🇲🇽 Vikings · Mexico
774
+18
🇨🇳 Magyars · China
859
-15
🇦🇺 Ethiopians · Australia
833
-14
🇨🇳 Britons · China
819
-13
🇺🇸 Poles · United States
814
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 4,343 13:00 18:36 30:43 ⚔ Fish Boom into Fire Galleys FC into Archers
36 3,914 10:53 18:26 38:31 ⛏ Fish Boom FC
33 3,578 11:27 18:01 37:48 ⛏ Fish Boom FC
32 3,494 11:16 23:54 36:20 ⛏ Fish Boom into Fire Galleys FC
21 2,276 13:12 24:24 36:06 ⚔ Fish Boom into Fire Galleys into Scouts
17 1,872 9:33 24:01 32:48 ⛏ Fast Imperial
16 1,771 14:21 26:12 36:11 ⛏ Fish Boom FC
13 1,361 9:10 21:36 33:44 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
57,355 58,735 61,255 7,750 185,095 218,798
53,605 80,365 40,645 3,335 177,950 224,618
58,960 25,277 50,110 4,920 139,267 151,315
63,360 40,705 17,125 2,150 123,340 124,567
56,905 27,910 17,185 5,470 107,470 120,978
51,390 34,480 17,680 3,450 107,000 131,876
29,475 26,380 16,270 3,225 75,350 77,483
12,475 30,727 25,765 2,915 71,882 102,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.