AoeStats
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Arabia

509960115Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 53m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malians · Mexico
916
+15
🇲🇽 Poles · Mexico
900
+15
🇲🇽 Britons · Mexico
892
+16
🇦🇷 Franks · Argentina
949
-53
🇬🇧 Wu · United Kingdom
885
-15
🇦🇷 Byzantines · Argentina
827
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,675 9:33 18:19 35:34 ⚔ Archer Rush
40 2,120 10:53 22:48 42:36 ⚔ Drush into Archers
37 1,964 11:26 19:24 33:32 ⛏ Fast Castle
25 1,321 11:32 23:26 48:34 ⛏ Fast Castle
20 1,083 12:35 23:01 38:46 ⚔ Skirmisher Rush
15 801 10:23 22:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,910 19,987 15,365 5,250 59,512 72,014
14,565 18,102 14,750 2,900 50,317 60,565
14,740 8,379 8,005 2,180 33,304 46,549
11,495 6,430 6,010 2,700 26,635 37,386
14,340 6,574 1,820 1,785 24,519 39,520
9,080 8,540 2,860 2,025 22,505 22,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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