AoeStats
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Black Forest

504549430Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 36m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1199
+15
🇹🇼 Franks · Taiwan
1192
+15
🇹🇼 Britons · Taiwan
1184
+16
🇹🇼 Persians · Taiwan
975
+76
🇹🇼 Persians · Taiwan
1319
-23
🇹🇼 Khmer · Taiwan
1148
-17
🇹🇼 Armenians · Taiwan
1127
-16
🇰🇷 Dravidians · South Korea
1093
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,236 18:36 23:20 — ⛏ Fish Boom FC
28 1,009 14:10 19:17 — ⛏ Fast Castle
27 990 13:39 17:59 — ⛏ Fast Castle
25 893 12:03 19:26 — ⛏ Fast Castle
19 677 14:38 19:59 — ⛏ Fast Castle
11 412 11:46 — —
10 368 — — —
4 144 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,960 10,107 2,385 950 23,402 30,865
10,435 5,654 5,695 100 21,884 24,666
8,195 5,337 2,900 950 17,382 20,652
4,700 7,830 1,725 850 15,105 21,722
4,450 5,355 2,690 145 12,640 14,467
1,400 679 0 0 2,079 2,677
920 230 0 0 1,150 2,053
600 225 50 0 875 1,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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