AoeStats
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Black Forest

504541451Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 48m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1212
+9
🇹🇼 Franks · Taiwan
1204
+9
🇹🇼 Britons · Taiwan
1195
+9
🇹🇼 Persians · Taiwan
957
+53
🇲🇽 Maya · Mexico
1074
-14
🇪🇸 Spanish · Spain
1031
-11
🇸🇰 Celts · Slovakia
1014
-10
🇮🇹 Teutons · Italy
1011
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 1,958 11:47 16:55 27:55 ⛏ Fish Boom FC
32 1,523 12:11 16:04 31:23 ⛏ Fast Castle
30 1,450 12:00 19:33 31:55 ⚔ FC into Skirms
29 1,375 11:26 16:39 29:37 ⛏ Fast Castle
24 1,157 14:10 20:03 33:37 ⛏ Fast Castle
21 1,026 11:39 17:52 37:18 ⛏ Fast Castle
16 758 10:31 17:43 33:33 ⛏ Fast Castle
15 737 11:46 18:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,810 23,845 8,540 3,055 59,250 71,299
24,170 14,970 14,790 950 54,880 72,164
22,545 21,535 6,690 1,605 52,375 60,598
15,715 19,902 9,165 5,050 49,832 60,341
16,650 16,932 14,000 950 48,532 62,340
20,350 10,680 11,805 3,450 46,285 53,622
16,405 12,080 6,375 850 35,710 59,085
10,450 15,640 4,570 3,180 33,840 39,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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