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Arena

504534854Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 43m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1111
+18
🇮🇳 Goths · India
1093
+18
🇲🇴 Byzantines · Macao SAR China
1078
+19
🇫🇮 Vietnamese · Finland
1078
+19
1212
-22
🇹🇼 Vietnamese · Taiwan
1204
-21
🇹🇼 Britons · Taiwan
1195
-20
🇹🇼 Persians · Taiwan
957
-35
Player eAPM Actions Feudal Castle Imperial Opening
44 1,932 10:45 15:33 32:11 ⛏ Fast Castle
43 1,896 11:00 16:01 32:33 ⛏ Fast Castle
34 1,494 10:20 14:25 30:24 ⛏ Fast Castle
34 1,487 9:28 14:16 33:55 ⛏ Fast Castle
30 1,325 12:01 20:00 26:17 ◆ FC into Fast Imp
26 1,128 14:19 21:46 — ⛏ Fast Castle
24 1,052 10:43 16:16 33:01 ⛏ Fast Castle
21 930 11:10 15:51 37:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,130 14,850 19,760 2,350 66,090 69,049
26,730 23,150 10,210 3,320 63,410 83,795
24,425 11,200 7,330 2,150 45,105 50,274
15,620 16,445 9,275 1,755 43,095 49,912
20,635 8,240 7,720 3,000 39,595 52,054
14,980 15,165 6,275 1,150 37,570 44,526
12,140 11,750 5,290 2,510 31,690 36,390
10,015 8,505 1,810 1,030 21,360 31,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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