AoeStats
← houzw2001

Arabia

507718307Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 75m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1000
+48
🇨🇳 Aztecs · China
1000
+48
🇧🇪 Japanese · Belgium
999
-16
🇻🇳 Spanish · Vietnam
993
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 3,690 10:54 20:27 32:03 ⚔ Archer Rush
32 2,417 10:35 21:04 37:57 ⚔ Skirms into Archers
31 2,317 10:44 18:33 41:56 ⛏ Fast Castle
24 1,812 11:22 16:19 43:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,145 35,972 22,150 5,180 102,447 109,877
37,080 30,575 19,225 2,800 89,680 91,212
27,305 23,360 18,950 2,900 72,515 75,580
12,540 6,232 7,660 1,725 28,157 30,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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