AoeStats
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Arena

510500451Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 72m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
944
+13
🇺🇸 Bohemians · United States
886
+15
🇬🇧 Bulgarians · United Kingdom
881
+14
🇨🇳 Italians · China
891
-15
861
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,256 12:03 15:58 28:44 ⛏ Fast Castle
27 1,929 10:57 17:30 46:36 ⛏ Fast Castle
24 1,760 11:32 18:32 29:28 ⛏ Fast Castle
23 1,678 10:34 14:15 28:11 ⛏ Fast Castle
19 1,370 11:23 16:03 28:23 ⛏ Fast Castle
16 1,180 10:48 17:54 32:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,705 38,730 28,250 1,755 122,440 126,946
54,290 22,555 37,905 3,440 118,190 128,400
54,305 27,560 22,845 2,350 107,060 113,909
38,715 22,900 30,120 2,250 93,985 122,363
21,375 27,825 20,635 6,025 75,860 76,727
28,930 28,490 12,190 2,410 72,020 99,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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